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Old Sep 05, 2008, 09:21 AM // 09:21   #1
Ascalonian Squire
 
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Default HB + UA = Powerheal?

Hi all.

I was doing som VS farming an notised that one monk was using UA and another HB to heal. I then came up with the idea of combining the two elites by Arcane Mimicry. The consept has possibly been done before but here goes:

With:
Heal Prayers : 16
Divine Favor : 12

Heal Party = 78
Heal Party (UA) = 118
Heal Party (HB) = 117
Heal Party (UA+HB) = 177


With:
Heal Prayers : 16
Divine Favor : 15

Heal Party = 78
Heal Party (UA) = 125
Heal Party (HB) = 117
Heal Party (UA+HB) = 188


I means that you can stay far away from the rest of the party and spam Heal Party every 3 second for 188 points. (Recharage is 2 sec and cast is 1 sec with HB).
I know there will be an energy problem, but consider taking a BIP.

Let me know what you think.

Last edited by Kellandersen; Sep 05, 2008 at 09:23 AM // 09:23..
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Old Sep 05, 2008, 09:52 AM // 09:52   #2
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Um, no thanks? Remember that you're effectively tying up 3 elites just to do one thing, at poor temporal coverage (mimicry is up 20 seconds out of every minute).

An ER ele can spam Heal Party and all kinds of utility on recharge and never run out of energy. That's all the party wide healing you'll ever need.
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Old Sep 05, 2008, 10:08 AM // 10:08   #3
Ascalonian Squire
 
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I know that this build is not ideal for every situation. But I thought about a situations where it could be used:
I did "The Deep" a long time ago, and we were always 2 monks and a BIP, supplying rest of the team with healing.

quote:
"poor temporal coverage (mimicry is up 20 seconds out of every minute)"

If you mean that when you use AM to get UA from the second monk, it will only be up for 20 seconds pr. minute - is incorrect.
Taken from guild wiki:
"You can continue to maintain copied maintained enchantments even after Arcane Mimicry reverts to itself."
meaning that because AU in an enchantment it will be on even after AM ends.
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Old Sep 05, 2008, 10:11 AM // 10:11   #4
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I've been taking UA myself, and copying the HB from the other monk, and yes it's very effective. However big heal numbers ain't everything. Even if [Patient Spirit] heals for 250+, your standard Orison nudges 150 v nice.
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Old Sep 05, 2008, 10:14 AM // 10:14   #5
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Quote:
Originally Posted by Kellandersen
If you mean that when you use AM to get UA from the second monk, it will only be up for 20 seconds pr. minute - is incorrect
If you have a fairly good sense of timing, re-cast HB just before the 20 seconds expires and you'll only have about 15 seconds out of 90 where you are not covered HB wise.
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Old Sep 05, 2008, 10:19 AM // 10:19   #6
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any 1 that needs 2 monks for VSF sucks. They both are bad imo but due to the retarded range of UA's rez its better for VSF so if the sin dies, if you have a good sin woh is much better.

Ive been using, [build=OwYT04XCTajoB8uRLCZ4jY6jhAA] as a solo monk for VSF and have never needed energy or have had lack of heals, that is if the group is not retarded and moves out of sand storm if it gets off some how.

http://i151.photobucket.com/albums/s...yder/gw265.jpg

as for power heal builds in general,

[build=OwYT04XCTSjoBcjoeAZYTb67uCA]
your not going to get much better than WoH, HB and UA are not as good and you get prots with woh.

Last edited by JDRyder; Sep 05, 2008 at 10:27 AM // 10:27..
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Old Sep 05, 2008, 10:57 AM // 10:57   #7
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Quote:
Originally Posted by JDRyder
any 1 that needs 2 monks for VSF sucks.
Shhhh! Don't tell them that. I won't be able to AFK farm anymore on my monk.
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Old Sep 05, 2008, 11:07 AM // 11:07   #8
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Anon I dont understand why you would use AM to get HB. It is much more convenient to have HB and then get UA with AC. This way you only have to use AC once because UA is an enchantment and will be up even when AM ends.

As for the whole VS farming. It was NOT my intent that this build is used for VS farming. The idea cust came when i did the VS farm. If this was a farm build it would be under farming.

The main point of this build is:
-It heals ALL team member for 188 point every 3 seconds = powerheal for all
-The monk is safe in that Heal Party can be cast further away than fx. WoH or any other heal. Hence there is a lot less chance for the monk to be attacked.
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Old Sep 05, 2008, 01:30 PM // 13:30   #9
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Quote:
Originally Posted by Kellandersen
the main point of this build is:
-It heals ALL team member for 188 point every 3 seconds = powerheal for all
-The monk is safe in that Heal Party can be cast further away than fx. WoH or any other heal. Hence there is a lot less chance for the monk to be attacked.
this all only sounds good on paper, I tryed doing this a few weeks ago when UA got buffed it was meh at best an didnt work as well as woh/lod monks.

1 with woh/lod you dont need a bip so you can take more shutdown/dps

2 theres no point to spamming heal party imo even with a bip, cause if theres that many people taken damage at the same time to the point where you need a 188 party heal being spammed then you need to l2agro

3 your not going to have prots with this set up.

4 your going to over cast like crazy with 2 full healers

etc etc
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Old Sep 05, 2008, 02:47 PM // 14:47   #10
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Quote:
Originally Posted by tmakinen
An ER ele can spam Heal Party and all kinds of utility on recharge and never run out of energy. That's all the party wide healing you'll ever need.
This.

HB+UA is a solution looking for a problem. A lot of people thought of this the moment UA was changed - UA is maintainable, so the fact that Mimicry has a long recharge doesn't matter because you'll only need to cast UA once per area. People don't run it because it wastes too many slots and requires too much energy when an ER HP spammer is more than enough.
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Old Sep 05, 2008, 04:07 PM // 16:07   #11
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Quote:
1 with woh/lod you dont need a bip so you can take more shutdown/dps
2 theres no point to spamming heal party imo even with a bip, cause if theres that many people taken damage at the same time to the point where you need a 188 party heal being spammed then you need to l2agro
3 your not going to have prots with this set up.
4 your going to over cast like crazy with 2 full healers
etc etc
Unquote

I see some of your points especially no. 1., however i disagree with 3 and 4 and this is how i would set up the 3 needed in this build:

No.1 - Mo/Me - only required skills are HB, Heal Party and Arcane Mimecry
No.2 - N/- - Awaken the Blood, BIP, blood ritual and possibly Renewal
No.3 - any - only requirement is UA.

In most cases no. 3 would be a Mo primary but not required. In addition no.3 does not have to be a healer altough the elite is UA. There are 7 slots left which easily could be used for prot. I should also be noted that anyone with a mo secondary can bring UA.

I tried it with heroes with minor succes. The main reason it failed was because Necro was a bad bipper, and second monk difficult to control. I would think the build would be a lot better with real players.

I dont se much optimism about this build so I thin I will stop spending time om it However it would be nice to hear in any tried this build with real players.
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Old Sep 05, 2008, 04:30 PM // 16:30   #12
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Quote:
Originally Posted by Kellandersen
In most cases no. 3 would be a Mo primary but not required. In addition no.3 does not have to be a healer altough the elite is UA. There are 7 slots left which easily could be used for prot. I should also be noted that anyone with a mo secondary can bring UA.
HB/UA builds with prots in very limited

Quote:
Originally Posted by Kellandersen
I tried it with heroes with minor succes. The main reason it failed was because Necro was a bad bipper, and second monk difficult to control. I would think the build would be a lot better with real players.
ive used it with real players, its to much work when you can just have woh/lod

Quote:
Originally Posted by Kellandersen
I dont see much optimism about this build so I think I will stop spending time om it However it would be nice to hear in any tried this build with real players.
^ this idea is nothing new, ive used it in a few ways. its just not as good as woh/lod

I dont see how you can disagree with my 4th reason, no matter what you do theres going to be over cast when you have builds like that.

Last edited by JDRyder; Sep 05, 2008 at 04:34 PM // 16:34..
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Old Sep 06, 2008, 02:17 PM // 14:17   #13
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Just noticed this on PvX; Vetted great

http://www.pvxwiki.com/wiki/Build:Team_-_UA/HB_Mimicry
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